anatomicalart:

Let me link Yall’ to this holy grail.
I present to you Character Design Reference
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I couldn’t even include all of the reference boards this blog contains on this photoset. That’s right! There’s EVEN MORE! There are pages and pages of them! It is an inspiration treasure trove!
Bookmark this link!
Fill your life with inspiration!

jagzilla:

typette:

naamahdarling:

howtonotsuckatgamedesign:



mirrepp:





Some harsh but very very true words





 When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble.
"this is an old image…"
"I’m not happy with that one…"
"this is just a sketch…"
"I did this really quickly…"
"there is better stuff on later pages…"
It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.
But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”
You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.
This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. 
Be proud.



 This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.
Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.
Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.
Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.
i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

 The piece of advice I got that helped me the most with this is; the people looking at your work be it your director or an HR person, trust them to know and see the good work there that you’ve become desensitized to. We all have rushed shots and stuff, they can see the polished diamond inside of a rock, it’s literally their job! So don’t fret too much!

I would have to stress that you should not only eliminate this urge to shit talk your own work professionally, but as much as possible online as well. It’s important to attach as little negativity with your art piece as possible, especially on tumblr where both image and text get reblogged or otherwise shared a lot. It’s really, really hard to not have that kneejerk reaction every artist has, but it will help you feel better about your own art in the long run as well. Compliment your own art (doesn’t have to be in public), the parts you like about it and it will gradually improve your opinion of your own art.
"Yes, that arm might need some work, I’ll get more references next time! But dang! Look at that torso! I nailed this. I used to not be able to draw torsos in this angle, dayum.” Just trying to think of this as often as possible will gradually make you lose that habit of talking shit about your work to your peers or to employers. It will help you.

jagzilla:

typette:

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words


When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble.

"this is an old image…"

"I’m not happy with that one…"

"this is just a sketch…"

"I did this really quickly…"

"there is better stuff on later pages…"

It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.

But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”

You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.

This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. 

Be proud.


This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.

Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.

Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.

Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.

i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.


The piece of advice I got that helped me the most with this is; the people looking at your work be it your director or an HR person, trust them to know and see the good work there that you’ve become desensitized to. We all have rushed shots and stuff, they can see the polished diamond inside of a rock, it’s literally their job! So don’t fret too much!

I would have to stress that you should not only eliminate this urge to shit talk your own work professionally, but as much as possible online as well. It’s important to attach as little negativity with your art piece as possible, especially on tumblr where both image and text get reblogged or otherwise shared a lot. It’s really, really hard to not have that kneejerk reaction every artist has, but it will help you feel better about your own art in the long run as well. Compliment your own art (doesn’t have to be in public), the parts you like about it and it will gradually improve your opinion of your own art.

"Yes, that arm might need some work, I’ll get more references next time! But dang! Look at that torso! I nailed this. I used to not be able to draw torsos in this angle, dayum.” Just trying to think of this as often as possible will gradually make you lose that habit of talking shit about your work to your peers or to employers. It will help you.

anatomicalart:

fucktonofanatomyreferencesreborn:

A wicked fuck-ton of human back references.

[From various sources]

[x] [x] [x] [x] [x] [x] [x] [x] [x] [x]

me: does this look better one pixel to the left or one pixel to the right
me: I can't decide between these two incredibly similar colors
me: should this be on overlay or soft light
me: 75% OR 74% OPACITY

kangarookevin:

nayrosartrefs:

Some awesome leg tutorials done by n3m0s1s.

Because legs are the hardest thing to draw for me. Seriously, I’ll have a character with an awesome upper torso, then spaghetti legs.

kathymcdarvish:

beastofthewest:

Some hand references.

Sources 1 2 3 4 5 6 7

Redid a post by fucktonofanatomyreferencesreborn with sources because they never source anything and I don’t want to reblog that post because I don’t want to support blogs who don’t give credit to people

(No, stating that the art is ~not yours~ and ~came from elsewhere~ IS NOT PROPER CREDIT. Many of these have usernames and such on them but not every single one and you still ought to link back to the specific piece)

I couldn’t source the last one so I didn’t include it.

Neeeeeeeed

wow definitely don’t believe every anatomy guide on tumblr

I just saw one on female anatomy that was very, very wrong (very anime)

fucktonofanatomyreferencesreborn:

A glorious fuck-ton of muscular female references.

[From various sources]

10 typical perspective errors

electricalice:

Drawing perspective is considered one of the hardest things in art, except the mistakes usually done are pretty much always the same and can be avoided with a little care.

1. Lines not reaching the vanishing point

image

Well this is pretty simple to avoid but it’s the most common mistake. It’s probably due to either carelessness or really not having understood the basic of perspective. I encourage you to go back and find some basic tutorial for this.

Anyway, be ALWAYS careful about where to ‘send’ your lines, they NEED to go towards the correct vanishing point or it will just look awkward. Double check if necessary.

And always, ALWAYS use a ruler.

If your style requires lines that are a bit less geometrical (as mine do, I have a style of inking that’s sketchy so ‘perfect’ lines drawn with a ruler usually don’t fit well in the picture) use a ruler anyway for the pencils and then ink later by freehand. At least you’ll have correct guidelines underneath.

image

For traditional drawing be sure you have a ruler and be sure to use it for each one of your lines.

Modern drawing software will help you a lot with this if you draw directly on computer: painting software such as Clip Studio Paint or Manga Studio 4EX or 5 have perspective tools that will automatically snap your lines towards the vanishing point.

image

it’s quite a long tutorial, you’ll find the rest under the Read More or you can download the pdf file here

Read More